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Written by : Epicly Epic Gamer
Support | Strength --- | Accuracy --- | Energy Cost 50 | Cast an ancient spell to cause the slowest to move first, and the quickest to move last. Lasts 5 turns. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stiffen all the muscles in your body to raise your Melee Defense. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 24 | Fill the target's mind with disorienting imagery. May leave the target dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Swipe at the target with metaphysical claws. Lands critical hits more often. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 18 | Launch a small object targeted at the foe's head that does some damage, and may leave them dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 25 | Charge into the opponent. May also lower their speed. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 40 | Lull the target away into a deep slumber. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 55 | Crash meteors down upon your opponents. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 55 | Strike down on your opponents with meteors. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Focus on your strengths, boosting your Melee Attack and Ranged Attack. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the target with a fierce mental blast. This may lower their Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sleep for 3 turns. Each turn, recover 1/3 Health and 1/4 Energy. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. |